rework TengriMovementConfig
parent
d89e3fb3b3
commit
ea132ed92b
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@ -5,20 +5,34 @@ import { TengriMovementConfig } from '/Source/TengriPlatformer/Movement/Core/Ten
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export class DA_TengriMovementConfig extends TengriMovementConfig {
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override MaxSpeed = 800.0;
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override Acceleration = 2048.0;
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override Friction = 8.0;
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override Gravity = 980.0;
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override Friction = 6.0;
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override RotationSpeed = 360.0;
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override MinSpeedForRotation = 10.0;
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override SteepSlopeSlideFactor = 0.0;
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override CapsuleRadius = 34.0;
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override CapsuleHalfHeight = 88.0;
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override MaxJumpHeight = 1000.0;
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override MinJumpHeight = 40;
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override TimeToJumpApex = 0.5;
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override CoyoteTime = 0.15;
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override JumpBufferTime = 0.15;
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override AirControl = 0.15;
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override AirFriction = 0.1;
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override FallingGravityScale = 1.5;
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override TerminalVelocity = 2000;
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override HeavyLandVelocityThreshold = -1000;
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override MaxSlideIterations = 3;
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override MaxStepHeight = 45.0;
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override GroundSnapDistance = 20.0;
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override GroundSnapOffset = 0.15;
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override PhysicsTickRate = 120;
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override MaxAccumulatedTime = 0.1;
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override bEnableInterpolation = true;
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override WalkableAngleDeg = 50.0;
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override SteepSlopeAngleDeg = 85.0;
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override WallAngleDeg = 95.0;
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BIN
Content/Movement/DA_TengriMovementConfig.uasset (Stored with Git LFS)
BIN
Content/Movement/DA_TengriMovementConfig.uasset (Stored with Git LFS)
Binary file not shown.
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@ -91,7 +91,7 @@ public:
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float MinSpeedForRotation = 10.0f;
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// ========================================================================
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// JUMP CONFIGURATION (NEW)
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// JUMP CONFIGURATION
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// ========================================================================
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/** Target height of the jump in cm (UE units) */
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@ -147,7 +147,7 @@ public:
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float MinJumpVelocity = 0.0f;
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// ========================================================================
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// AIR PHYSICS (NEW)
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// AIR PHYSICS
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// ========================================================================
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/** Multiplier for gravity when falling. Makes jump feel "heavy" and snappy. */
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@ -182,12 +182,6 @@ public:
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// COLLISION
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// ========================================================================
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Collision")
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float CapsuleRadius = 34.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Collision")
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float CapsuleHalfHeight = 88.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Collision")
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int32 MaxSlideIterations = 3;
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@ -220,7 +214,7 @@ public:
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// ========================================================================
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/** Physics update rate in Hz (default: 120) */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Fixed Timestep",
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Fixed Timestep",
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meta = (ClampMin = "30", ClampMax = "240"))
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float PhysicsTickRate = 120.0f;
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@ -243,4 +237,4 @@ public:
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#if WITH_EDITOR
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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#endif
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};
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};
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@ -5,23 +5,80 @@ import type { Integer } from '/Content/UE/Integer.ts';
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import { PrimaryDataAsset } from '/Content/UE/PrimaryDataAsset.ts';
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export class TengriMovementConfig extends PrimaryDataAsset {
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// ========================================================================
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// PHYSICS
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// ========================================================================
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public readonly MaxSpeed: Float = 800.0;
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public readonly Acceleration: Float = 2048.0;
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public readonly Friction: Float = 8.0;
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public readonly Gravity: Float = 980.0;
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public readonly RotationSpeed: Float = 360.0;
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public readonly MinSpeedForRotation: Float = 10.0;
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public readonly SteepSlopeSlideFactor: Float = 0.0;
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// ========================================================================
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// JUMP CONFIGURATION
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// ========================================================================
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public readonly MaxJumpHeight: Float = 200.0;
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public readonly MinJumpHeight: Float = 40.0;
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public readonly TimeToJumpApex: Float = 0.5;
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// ========================================================================
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// JUMP FEEL (TIMINGS)
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// ========================================================================
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public readonly CoyoteTime: Float = 0.15;
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public readonly JumpBufferTime: Float = 0.15;
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// ========================================================================
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// AIR PHYSICS
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// ========================================================================
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public readonly AirControl: Float = 0.5;
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public readonly AirFriction: Float = 0.0;
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// ========================================================================
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// AIR PHYSICS
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// ========================================================================
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public readonly FallingGravityScale: Float = 1.5;
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public readonly TerminalVelocity: Float = 2000;
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public readonly HeavyLandVelocityThreshold: Float = -1000;
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// ========================================================================
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// SURFACE ANGLES
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// ========================================================================
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public readonly WalkableAngleDeg: Float = 50.0;
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public readonly SteepSlopeAngleDeg: Float = 85.0;
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public readonly WallAngleDeg: Float = 95.0;
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// ========================================================================
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// COLLISION
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// ========================================================================
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public readonly CapsuleRadius: Float = 34.0;
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public readonly CapsuleHalfHeight: Float = 88.0;
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public readonly MaxSlideIterations: Integer = 3;
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public readonly MaxStepHeight: Float = 45.0;
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// ========================================================================
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// GROUND SNAPPING
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// ========================================================================
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public readonly GroundSnapDistance: Float = 20.0;
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public readonly GroundSnapOffset: Float = 0.15;
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public readonly WalkableAngleDeg: Float = 50.0;
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public readonly SteepSlopeAngleDeg: Float = 85.0;
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public readonly WallAngleDeg: Float = 95.0;
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// ========================================================================
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// SLOPE PHYSICS
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// ========================================================================
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public readonly SteepSlopeSlideFactor: Float = 0.0;
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// ========================================================================
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// FIXED TIMESTEP
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// ========================================================================
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public readonly PhysicsTickRate: Float = 120.0;
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public readonly MaxAccumulatedTime: Float = 0.1;
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public readonly bEnableInterpolation: boolean = true;
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}
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