// UE/Pawn.ts import { Actor } from '#root/UE/Actor.ts'; import { Controller } from '#root/UE/Controller.ts'; import { Name } from '#root/UE/Name.ts'; import { Rotator } from '#root/UE/Rotator.ts'; import { UEObject } from '#root/UE/UEObject.ts'; export class Pawn extends Actor { constructor(outer: UEObject | null = null, name: Name | string = Name.NONE) { super(outer, name); } public GetController(): Controller { return new Controller(this); } public GetControlRotation(): Rotator { return new Rotator(); } }