// Input/IMC_Default.ts import { IA_LeftTrigger } from '#root/Input/Actions/IA_LeftTrigger.ts'; import { IA_Look } from '#root/Input/Actions/IA_Look.ts'; import { IA_Move } from '#root/Input/Actions/IA_Move.ts'; import { IA_NextDebugMode } from '#root/Input/Actions/IA_NextDebugMode.ts'; import { IA_PrevDebugMode } from '#root/Input/Actions/IA_PrevDebugMode.ts'; import { IA_RightTrigger } from '#root/Input/Actions/IA_RightTrigger.ts'; import { IA_ToggleHUD } from '#root/Input/Actions/IA_ToggleHUD.ts'; import { IA_ToggleVisualDebug } from '#root/Input/Actions/IA_ToggleVisualDebug.ts'; import { InputMappingContext } from '#root/UE/InputMappingContext.ts'; import { Key } from '#root/UE/Key.ts'; export const IMC_Default = new InputMappingContext(); IMC_Default.mapKey(IA_LeftTrigger, new Key('IA_LeftTrigger')); IMC_Default.mapKey(IA_RightTrigger, new Key('IA_RightTrigger')); IMC_Default.mapKey(IA_NextDebugMode, new Key('IA_NextDebugMode')); IMC_Default.mapKey(IA_PrevDebugMode, new Key('IA_PrevDebugMode')); IMC_Default.mapKey(IA_ToggleHUD, new Key('IA_ToggleHUD')); IMC_Default.mapKey(IA_ToggleVisualDebug, new Key('IA_ToggleVisualDebug')); IMC_Default.mapKey(IA_Look, new Key('IA_Look')); IMC_Default.mapKey(IA_Move, new Key('IA_Move'));