// UE/StringLibrary.ts import { BlueprintFunctionLibrary } from '#root/UE/BlueprintFunctionLibrary.ts'; import type { Vector } from '#root/UE/Vector.ts'; class StringLibraryClass extends BlueprintFunctionLibrary { constructor( outer: null | BlueprintFunctionLibrary = null, name: string = 'StringLibrary' ) { super(outer, name); } public Append(A: string, B: string): string { return A + B; } public ConvVectorToString(InVector: Vector): string { return `X=${InVector.X}, Y=${InVector.Y}, Z=${InVector.Z}`; } } export const StringLibrary = new StringLibraryClass();