// Content/UE/SpringArmComponent.ts import { SceneComponent } from '/Content/UE/SceneComponent.ts'; import type { UEObject } from '/Content/UE/UEObject.ts'; import type { Float } from '/Content/UE/Float.ts'; import { Vector } from '/Content/UE/Vector.ts'; export class SpringArmComponent extends SceneComponent { constructor(outer: UEObject | null = null, name: string = 'None') { super(outer, name); this.TargetArmLength = 0.0; this.TargetOffset = new Vector(0.0, 0.0, 0.0); } public TargetArmLength: Float; public TargetOffset: Vector; }