// UE/Controller.ts import { Actor } from '#root/UE/Actor.ts'; import { Name } from '#root/UE/Name.ts'; import type { Rotator } from '#root/UE/Rotator.ts'; import { UEObject } from '#root/UE/UEObject.ts'; export class Controller extends Actor { constructor(outer: UEObject | null = null, name: Name | string = Name.NONE) { super(outer, name); } public CastToPlayerController(): Controller { return this; } public SetControlRotation(newRotation: Rotator): void { console.log(newRotation); } }