112 lines
5.1 KiB
TypeScript
112 lines
5.1 KiB
TypeScript
// Camera/Tests/FT_CameraSmoothing.ts
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import { AC_Camera } from '#root/Camera/Components/AC_Camera.ts';
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import { AC_InputDevice } from '#root/Input/Components/AC_InputDevice.ts';
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import { AC_ToastSystem } from '#root/Toasts/Components/AC_ToastSystem.ts';
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import { EFunctionalTestResult } from '#root/UE/EFunctionalTestResult.ts';
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import { FunctionalTest } from '#root/UE/FunctionalTest.ts';
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import { Vector } from '#root/UE/Vector.ts';
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/**
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* Functional Test: Camera Smoothing System
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* Tests smooth interpolation vs instant rotation modes
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* Validates FInterpTo behavior and smoothing speed effects
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*/
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export class FT_CameraSmoothing extends FunctionalTest {
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// ════════════════════════════════════════════════════════════════════════════════════════
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// GRAPHS
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// ════════════════════════════════════════════════════════════════════════════════════════
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// ────────────────────────────────────────────────────────────────────────────────────────
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// EventGraph
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// ────────────────────────────────────────────────────────────────────────────────────────
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/**
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* Test execution - validates smoothing behavior
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* Tests instant vs smooth rotation and interpolation accuracy
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*/
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EventStartTest(): void {
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// Initialize system
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this.ToastSystemComponent.InitializeToastSystem();
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this.InputDeviceComponent.InitializeDeviceDetection(
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this.ToastSystemComponent
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);
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this.CameraComponent.InitializeCameraSystem(this.InputDeviceComponent);
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// Test 1: Test smooth rotation behavior
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this.CameraComponent.ProcessLookInput(new Vector(5.0, 0.0, 0.0), 0.016);
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// Before UpdateCameraRotation, current should still be 0
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if (this.CameraComponent.GetCameraRotation().Yaw === 0.0) {
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// After one update, should be moving toward target but not reached
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this.CameraComponent.UpdateCameraRotation(0.016);
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const afterUpdateYaw = this.CameraComponent.GetCameraRotation().Yaw;
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if (afterUpdateYaw !== 0.0) {
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// Test 2: Verify smoothing continues over multiple frames
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this.CameraComponent.UpdateCameraRotation(0.016);
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if (this.CameraComponent.GetCameraRotation().Yaw > afterUpdateYaw) {
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// Test 3: Test convergence to target after many updates
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this.CameraComponent.ProcessLookInput(
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new Vector(1.0, 0.0, 0.0),
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0.016
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);
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// Run many update cycles
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for (let i = 0; i < 100; i++) {
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this.CameraComponent.UpdateCameraRotation(0.016);
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}
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// Should have converged to target after many updates
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if (this.CameraComponent.GetCameraRotation().Yaw !== 0.0) {
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this.FinishTest(EFunctionalTestResult.Succeeded);
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} else {
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this.FinishTest(
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EFunctionalTestResult.Failed,
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'Smoothing should eventually reach target rotation'
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);
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}
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} else {
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this.FinishTest(
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EFunctionalTestResult.Failed,
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'Smoothing should continue to approach target'
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);
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}
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} else {
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this.FinishTest(
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EFunctionalTestResult.Failed,
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'Rotation should start moving after UpdateCameraRotation'
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);
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}
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} else {
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this.FinishTest(
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EFunctionalTestResult.Failed,
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'Current rotation should be 0 before UpdateCameraRotation'
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);
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}
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}
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// ════════════════════════════════════════════════════════════════════════════════════════
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// VARIABLES
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// ════════════════════════════════════════════════════════════════════════════════════════
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/**
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* Camera system component - component under test
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* @category Components
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*/
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private CameraComponent = new AC_Camera();
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/**
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* Input device detection system - required for camera initialization
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* @category Components
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*/
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private InputDeviceComponent = new AC_InputDevice();
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/**
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* Toast notification system - required for input device initialization
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* @category Components
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*/
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private ToastSystemComponent = new AC_ToastSystem();
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}
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