tengri/Content/Camera/Tests/FT_CameraSensitivity.ts

115 lines
5.1 KiB
TypeScript

// Camera/Tests/FT_CameraSensitivity.ts
import { AC_Camera } from '#root/Camera/Components/AC_Camera.ts';
import { AC_DebugHUD } from '#root/Debug/Components/AC_DebugHUD.ts';
import { AC_InputDevice } from '#root/Input/Components/AC_InputDevice.ts';
import { AC_ToastSystem } from '#root/Toasts/Components/AC_ToastSystem.ts';
import { EFunctionalTestResult } from '#root/UE/EFunctionalTestResult.ts';
import { FunctionalTest } from '#root/UE/FunctionalTest.ts';
import { Vector } from '#root/UE/Vector.ts';
/**
* Functional Test: Camera Sensitivity System
* Tests device-specific sensitivity and device detection integration
* Validates mouse vs gamepad sensitivity differences
*/
export class FT_CameraSensitivity extends FunctionalTest {
// ════════════════════════════════════════════════════════════════════════════════════════
// GRAPHS
// ════════════════════════════════════════════════════════════════════════════════════════
// ────────────────────────────────────────────────────────────────────────────────────────
// EventGraph
// ────────────────────────────────────────────────────────────────────────────────────────
/**
* Test execution - validates sensitivity calculations
* Tests device detection and appropriate sensitivity application
*/
EventStartTest(): void {
// Initialize system
this.ToastSystemComponent.InitializeToastSystem();
this.InputDeviceComponent.InitializeDeviceDetection(
this.ToastSystemComponent,
this.DebugHUDComponent
);
this.CameraComponent.InitializeCameraSystem(
this.InputDeviceComponent,
this.DebugHUDComponent
);
// Test 1: Verify sensitivity settings are loaded correctly
const { MouseSensitivity: mouseSens, GamepadSensitivity: gamepadSens } =
this.CameraComponent.CameraSettings;
if (mouseSens > 0 && gamepadSens > 0) {
// Test 2: Apply input and verify rotation occurs
this.CameraComponent.ProcessLookInput(new Vector(1.0, 0.0, 0.0), 0.016);
this.CameraComponent.UpdateCameraRotation(0.016);
if (this.CameraComponent.GetCameraRotation().Yaw !== 0.0) {
// Test 3: Verify IsCameraRotating() works with input
this.CameraComponent.ProcessLookInput(new Vector(1.0, 1.0, 0.0), 0.016);
if (this.CameraComponent.IsCameraRotating()) {
// Test 4: Verify IsCameraRotating() resets with zero input
this.CameraComponent.ProcessLookInput(
new Vector(0.0, 0.0, 0.0),
0.016
);
if (!this.CameraComponent.IsCameraRotating()) {
this.FinishTest(EFunctionalTestResult.Succeeded);
} else {
this.FinishTest(
EFunctionalTestResult.Failed,
'IsCameraRotating should return false with zero input'
);
}
} else {
this.FinishTest(
EFunctionalTestResult.Failed,
'IsCameraRotating should return true with active input'
);
}
} else {
this.FinishTest(
EFunctionalTestResult.Failed,
'Input should produce rotation change'
);
}
} else {
this.FinishTest(
EFunctionalTestResult.Failed,
'Mouse and gamepad sensitivities should be different'
);
}
}
// ════════════════════════════════════════════════════════════════════════════════════════
// VARIABLES
// ════════════════════════════════════════════════════════════════════════════════════════
/**
* Camera system component - component under test
* @category Components
*/
private CameraComponent = new AC_Camera();
/**
* Input device detection system - required for camera initialization
* @category Components
*/
private InputDeviceComponent = new AC_InputDevice();
/**
* Toast notification system - required for input device initialization
* @category Components
*/
private ToastSystemComponent = new AC_ToastSystem();
/**
* Debug HUD system - displays test status and parameters
* @category Components
*/
private DebugHUDComponent = new AC_DebugHUD();
}