tengri/Content/Camera
Nikolay Petrov 98a7722a91 feat(camera): add camera zone volume for dynamic config switching
- Add BP_CameraZone actor for trigger-based camera transitions
  * Constructor accepts TengriCameraConfig parameter
  * OnBeginOverlap: Apply zone's camera config to character
  * OnEndOverlap: Restore character's default camera config
- Designed for level design workflow
  * Place zones in world with BoxCollision volumes
  * Assign different configs per zone (e.g. combat, puzzle, cinematic)
  * Automatic smooth transitions via CameraManager interpolation

Example use cases:
- Combat arena: Switch to over-the-shoulder view on entry
- Puzzle room: Switch to side-scroller/fixed angle view
- Cinematic area: Apply custom camera settings for dramatic effect

Enables seamless camera behavior changes without code modifications.
2026-01-07 01:03:03 +05:00
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BP_CameraZone.ts feat(camera): add camera zone volume for dynamic config switching 2026-01-07 01:03:03 +05:00
BP_CameraZone.uasset feat(camera): add camera zone volume for dynamic config switching 2026-01-07 01:03:03 +05:00
DA_CameraAiming.ts feat(camera): add dynamic camera system with multiple behavior modes 2026-01-07 00:33:52 +05:00
DA_CameraAiming.uasset feat(camera): add dynamic camera system with multiple behavior modes 2026-01-07 00:33:52 +05:00
DA_CameraDefault.ts feat(camera): add dynamic camera system with multiple behavior modes 2026-01-07 00:33:52 +05:00
DA_CameraDefault.uasset feat(camera): add dynamic camera system with multiple behavior modes 2026-01-07 00:33:52 +05:00
DA_CameraScroller.ts feat(camera): add dynamic camera system with multiple behavior modes 2026-01-07 00:33:52 +05:00
DA_CameraSideScroller.uasset feat(camera): add dynamic camera system with multiple behavior modes 2026-01-07 00:33:52 +05:00