115 lines
5.1 KiB
TypeScript
115 lines
5.1 KiB
TypeScript
// Camera/Tests/FT_CameraSensitivity.ts
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import { AC_Camera } from '#root/Camera/Components/AC_Camera.ts';
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import { AC_DebugHUD } from '#root/Debug/Components/AC_DebugHUD.ts';
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import { AC_InputDevice } from '#root/Input/Components/AC_InputDevice.ts';
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import { AC_ToastSystem } from '#root/Toasts/Components/AC_ToastSystem.ts';
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import { EFunctionalTestResult } from '#root/UE/EFunctionalTestResult.ts';
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import { FunctionalTest } from '#root/UE/FunctionalTest.ts';
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import { Vector } from '#root/UE/Vector.ts';
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/**
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* Functional Test: Camera Sensitivity System
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* Tests device-specific sensitivity and device detection integration
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* Validates mouse vs gamepad sensitivity differences
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*/
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export class FT_CameraSensitivity extends FunctionalTest {
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// ════════════════════════════════════════════════════════════════════════════════════════
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// GRAPHS
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// ════════════════════════════════════════════════════════════════════════════════════════
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// ────────────────────────────────────────────────────────────────────────────────────────
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// EventGraph
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// ────────────────────────────────────────────────────────────────────────────────────────
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/**
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* Test execution - validates sensitivity calculations
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* Tests device detection and appropriate sensitivity application
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*/
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EventStartTest(): void {
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// Initialize system
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this.ToastSystemComponent.InitializeToastSystem();
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this.InputDeviceComponent.InitializeDeviceDetection(
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this.ToastSystemComponent,
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this.DebugHUDComponent
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);
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this.CameraComponent.InitializeCameraSystem(
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this.InputDeviceComponent,
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this.DebugHUDComponent
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);
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// Test 1: Verify sensitivity settings are loaded correctly
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const { MouseSensitivity: mouseSens, GamepadSensitivity: gamepadSens } =
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this.CameraComponent.GetTestData();
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if (mouseSens > 0 && gamepadSens > 0) {
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// Test 2: Apply input and verify rotation occurs
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this.CameraComponent.ProcessLookInput(new Vector(1.0, 0.0, 0.0), 0.016);
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this.CameraComponent.UpdateCameraRotation(0.016);
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if (this.CameraComponent.GetCameraRotation().Yaw !== 0.0) {
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// Test 3: Verify IsCameraRotating() works with input
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this.CameraComponent.ProcessLookInput(new Vector(1.0, 1.0, 0.0), 0.016);
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if (this.CameraComponent.IsCameraRotating()) {
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// Test 4: Verify IsCameraRotating() resets with zero input
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this.CameraComponent.ProcessLookInput(
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new Vector(0.0, 0.0, 0.0),
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0.016
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);
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if (!this.CameraComponent.IsCameraRotating()) {
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this.FinishTest(EFunctionalTestResult.Succeeded);
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} else {
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this.FinishTest(
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EFunctionalTestResult.Failed,
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'IsCameraRotating should return false with zero input'
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);
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}
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} else {
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this.FinishTest(
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EFunctionalTestResult.Failed,
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'IsCameraRotating should return true with active input'
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);
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}
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} else {
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this.FinishTest(
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EFunctionalTestResult.Failed,
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'Input should produce rotation change'
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);
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}
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} else {
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this.FinishTest(
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EFunctionalTestResult.Failed,
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'Mouse and gamepad sensitivities should be different'
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);
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}
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}
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// ════════════════════════════════════════════════════════════════════════════════════════
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// VARIABLES
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// ════════════════════════════════════════════════════════════════════════════════════════
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/**
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* Camera system component - component under test
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* @category Components
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*/
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private CameraComponent = new AC_Camera();
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/**
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* Input device detection system - required for camera initialization
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* @category Components
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*/
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private InputDeviceComponent = new AC_InputDevice();
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/**
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* Toast notification system - required for input device initialization
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* @category Components
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*/
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private ToastSystemComponent = new AC_ToastSystem();
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/**
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* Debug HUD system - displays test status and parameters
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* @category Components
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*/
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private DebugHUDComponent = new AC_DebugHUD();
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}
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