tengri/Content/UE
Nikolay Petrov d89e3fb3b3 feat(character): integrate camera system with aiming mode
Character (C++):
- Add camera components to character (SpringArm, Camera, CameraManager)
  * Initialize camera manager in BeginPlay with component references
  * SpringArm attached to capsule with 60cm vertical offset
  * Camera attached to SpringArm socket
- Add AimingCameraConfig for over-the-shoulder aiming view
  * Switch to aiming config when RMB/L2 pressed
  * Return to default config when aim button released
- Improve OnThrowInput code clarity
  * Simplify controller validation flow
  * Clean up trajectory calculation comments
- Add forward declarations for camera classes
- Update class documentation to mention camera integration

Blueprint:
- Remove legacy camera component (AC_Camera)
  * Camera rotation now handled by C++ TengriCameraComponent
  * SpringArm interpolation managed by camera config system
- Update look input to use native controller input
  * AddControllerYawInput/PitchInput for FreeLook mode
  * Skip input in side-scroller mode (camera is fixed)
- Remove camera-related variables (moved to C++ config)
- Simplify EventTick (camera logic now in C++ component)
- Pass DA_CameraAiming config to character constructor

Camera now seamlessly transitions between default and aiming modes,
working in tandem with strafe movement for precise targeting.
2026-01-07 00:38:43 +05:00
..
Actor.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
ActorComponent.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
ArrowComponent.ts feat(interaction): implement pickup, aim and throw mechanics 2025-12-27 21:55:31 +05:00
BitmaskInteger.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
BlueprintFunctionLibrary.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
Border.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
Byte.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
CameraComponent.ts feat(character): integrate camera system with aiming mode 2026-01-07 00:38:43 +05:00
CapsuleComponent.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
Cast.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
Color.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
ContentWidget.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
Controller.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
CteateWidget.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
DataAsset.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
DynamicSubsystem.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
EFunctionalTestResult.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
EHardwareDevicePrimaryType.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
ESlateVisibility.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
EngineSubsystem.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
EnhancedActionKeyMapping.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
EnhancedInputLocalPlayerSubsystem.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
Float.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
GameModeBase.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
HardwareDeviceIdentifier.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
Info.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
InputAction.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
InputDeviceSubsystem.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
InputMappingContext.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
InputModifier.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
InputTrigger.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
Integer.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
Key.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
LinearColor.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
LocalPlayerSubsystem.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
MathLibrary.ts feat(interaction): implement pickup, aim and throw mechanics 2025-12-27 21:55:31 +05:00
ModifyContextOptions.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
Name.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
PanelSlot.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
PanelWidget.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
Pawn.ts feat(character): integrate camera system with aiming mode 2026-01-07 00:38:43 +05:00
PlayerController.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
PrimaryDataAsset.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
PrimitiveComponent.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
Rotator.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
SceneComponent.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
ShapeComponent.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
SkeletalMesh.ts feat(interaction): implement pickup, aim and throw mechanics 2025-12-27 21:55:31 +05:00
SkinnedAsset.ts feat(interaction): implement pickup, aim and throw mechanics 2025-12-27 21:55:31 +05:00
SpringArmComponent.ts feat(interaction): implement pickup, aim and throw mechanics 2025-12-27 21:55:31 +05:00
StreamableRenderAsset.ts feat(interaction): implement pickup, aim and throw mechanics 2025-12-27 21:55:31 +05:00
StructBase.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
Subsystem.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
SystemLibrary.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
Text.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
TextBlock.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
TextLayoutWidget.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
TextLibrary.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
UEArray.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
UEObject.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
UInt8.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
UserWidget.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
Vector.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
VerticalBox.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
Visual.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
Widget.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
_WrapperBase.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00