Commit Graph

2 Commits (720ad7888cc7b742932b6a1b701d462629cd24fd)

Author SHA1 Message Date
Nikolay Petrov c54c9fd6ae feat(movement): implement jump system and air physics (Phases 13-14)
Implemented a responsive, deterministic jump system with "game feel" enhancements and advanced air physics.

Changes:
- **Jump Logic**: Added variable jump height (hold/release control).
- **Game Feel**: Implemented Coyote Time (jump after leaving ledge) and Jump Buffering (early input registration).
- **Air Physics**: Added non-linear gravity (FallingGravityScale) for snappy jumps and Terminal Velocity clamping.
- **Landing**: Added OnLanded delegate with heavy/light landing detection based on impact velocity.
- **Config**: Added auto-calculation logic in PostEditChangeProperty to derive Gravity and JumpVelocity from desired JumpHeight and TimeToApex.
- **Debug**: Added on-screen debug messages for Velocity Z and movement state.
- **Fix**: Moved delegate declaration to global scope to fix blueprint visibility issues.

Relates to: Phase 13, Phase 14
2025-12-26 01:45:13 +05:00
Nikolay Petrov 963e7a34dc rewrite movement to c++ 2025-12-24 19:34:13 +05:00