Commit Graph

  • 8dea0b05bd refactor file structure main Nikolay Petrov 2026-01-20 21:54:27 +0500
  • fb4a03e717 config: disable motion blur for crisp visuals Nikolay Petrov 2026-01-07 01:04:15 +0500
  • 98a7722a91 feat(camera): add camera zone volume for dynamic config switching Nikolay Petrov 2026-01-07 01:02:16 +0500
  • ea132ed92b rework TengriMovementConfig Nikolay Petrov 2026-01-07 00:52:30 +0500
  • d89e3fb3b3 feat(character): integrate camera system with aiming mode Nikolay Petrov 2026-01-07 00:38:43 +0500
  • 74996e5e4b feat(camera): add dynamic camera system with multiple behavior modes Nikolay Petrov 2026-01-06 21:50:54 +0500
  • 14d3696805 feat(movement): improve air control and ground snapping behavior Nikolay Petrov 2026-01-06 21:42:31 +0500
  • abe8f565b6 refactor(collision): improve wall slide behavior for jumping vs grounded movement Nikolay Petrov 2026-01-06 21:33:10 +0500
  • 720ad7888c add starter content Nikolay Petrov 2026-01-06 11:08:20 +0500
  • 8744cb759b feat(interaction): implement pickup, aim and throw mechanics Nikolay Petrov 2025-12-27 21:40:02 +0500
  • c54c9fd6ae feat(movement): implement jump system and air physics (Phases 13-14) Nikolay Petrov 2025-12-26 01:26:21 +0500
  • b83388e74e feat(movement): Implement fixed timestep physics with interpolation (Stage 12) Nikolay Petrov 2025-12-24 20:46:43 +0500
  • 963e7a34dc rewrite movement to c++ Nikolay Petrov 2025-12-24 01:09:43 +0500
  • 9539f48a06 [code] AC_Movement refactoring Nikolay Petrov 2025-11-17 18:36:17 +0500
  • 8ee0cba309 [code] implement swept collision detection and ground detection Nikolay Petrov 2025-10-08 16:36:45 +0500
  • df35fae518 [code] toast module refactoring Nikolay Petrov 2025-10-03 04:10:20 +0500
  • b60b7201c5 [code] movements module refactoring Nikolay Petrov 2025-10-03 03:36:29 +0500
  • 3688dc9acd [code] camera module refactoring Nikolay Petrov 2025-10-03 02:56:50 +0500
  • 146dbea3e6 [code] ignore md in eslint Nikolay Petrov 2025-10-03 02:56:37 +0500
  • 11596690cd [code] refactor Debug module Nikolay Petrov 2025-10-03 02:09:44 +0500
  • df3deef577 [code] add character rotation to movement component Nikolay Petrov 2025-09-23 20:07:23 +0500
  • 01ef4abe50 [code] deterministic ground movement system Nikolay Petrov 2025-09-19 04:25:32 +0500
  • 98ce2bb903 [code] implement camera system with device-aware sensitivity Nikolay Petrov 2025-09-16 21:54:07 +0500
  • 2800262b81 [code] Add event-driven Input Device Detection system Nikolay Petrov 2025-09-12 01:53:56 +0500
  • 7072d6bc04 [code] Update Roadmap.md Nikolay Petrov 2025-09-09 15:49:02 +0500
  • 703715888d [code] Update Roadmap.md Nikolay Petrov 2025-09-03 17:02:27 +0500
  • b5311e4f96 [code] Update docs Nikolay Petrov 2025-09-02 22:33:50 +0500
  • f572fdebca [code] Add ts instruments & refactor all code Nikolay Petrov 2025-09-02 21:44:13 +0500
  • 24e515e80d [code] Stage 4: Test Results without documentation & tests Nikolay Petrov 2025-08-24 05:52:25 +0500
  • 50206bb59d [code] Stage 3: Toast System Nikolay Petrov 2025-08-24 03:14:11 +0500
  • 9f8e730643 [code] Remove BP_MainCharacter object redirector Nikolay Petrov 2025-08-23 15:18:43 +0500
  • bb6ebc6ff6 [code] Stage 2 complete: Professional debug infrastructure for deterministic movement system Nikolay Petrov 2025-08-21 19:57:48 +0500
  • 5f6d356ead [doc] Rename & fix TDD_01.md Nikolay Petrov 2025-08-21 17:09:02 +0500
  • 591be73675 [doc] Add to readme.md display tests results to HUD and points of testing & info in HUD for every stage Nikolay Petrov 2025-08-21 15:44:26 +0500
  • b1385f2d4d [doc] Move base documents to root of catalog Nikolay Petrov 2025-08-21 02:00:44 +0500
  • 13ee419c24 [doc] Add camera rotation functionality & toast messages to Roadmap.md Nikolay Petrov 2025-08-19 15:53:32 +0500
  • 0f3db774f3 [code] Add device detection stage to roadmap Nikolay Petrov 2025-08-19 15:46:58 +0500
  • 4e1e7be2df [code] Stage 1 Complete: Surface Classification System Nikolay Petrov 2025-08-17 23:39:24 +0500