Commit Graph

1 Commits (74996e5e4bc7dba8cf005d613934b740caed54ae)

Author SHA1 Message Date
Nikolay Petrov c54c9fd6ae feat(movement): implement jump system and air physics (Phases 13-14)
Implemented a responsive, deterministic jump system with "game feel" enhancements and advanced air physics.

Changes:
- **Jump Logic**: Added variable jump height (hold/release control).
- **Game Feel**: Implemented Coyote Time (jump after leaving ledge) and Jump Buffering (early input registration).
- **Air Physics**: Added non-linear gravity (FallingGravityScale) for snappy jumps and Terminal Velocity clamping.
- **Landing**: Added OnLanded delegate with heavy/light landing detection based on impact velocity.
- **Config**: Added auto-calculation logic in PostEditChangeProperty to derive Gravity and JumpVelocity from desired JumpHeight and TimeToApex.
- **Debug**: Added on-screen debug messages for Velocity Z and movement state.
- **Fix**: Moved delegate declaration to global scope to fix blueprint visibility issues.

Relates to: Phase 13, Phase 14
2025-12-26 01:45:13 +05:00