- Implement Context-Based Input system:
- Added `IMC_ItemHeld` mapping context.
- Added logic to switch contexts when picking up/dropping items.
- Added `Throw` (LMB/R2) and `Aim` (RMB/L2) input actions.
- Refactor Interaction Logic:
- `Interact`: Now handles picking up items or gently dropping them if held.
- `OnThrowInput`: Implemented physics-based throw towards camera aim point (center of screen raycast).
- Added character rotation to face the throw target instantly.
- Update Physics & Movement:
- Added `bStrafing` mode to `TengriMovementComponent` to allow rotation towards camera view.
- Updated `TengriPickupActor` to use `bVelChange` for impulses (ignoring mass for consistent throw arc).
- Tuned throw force and added vertical arc bias.
- Fixes:
- Resolved rotation logic in MovementComponent to support Aiming state.