Nikolay Petrov
bb6ebc6ff6
[code] Stage 2 complete: Professional debug infrastructure for deterministic movement system
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Core Features:
- Paginated debug interface with keyboard navigation (PageUp/PageDown, Tab toggle)
- Real-time monitoring: Movement Constants, Surface Classification, Performance Metrics
- Modular component architecture: AC_DebugHUD (logic) + WBP_DebugHUD (UI)
- Enhanced Input integration with hotkey support
- Configurable update frequency for performance optimization
Technical Implementation:
- S_DebugPage struct with extensible update function system
- Comprehensive testing suite (system, content generation, navigation)
- Safe array operations with bounds checking
- Widget lifecycle management with visibility control
- TypeScript enum integration for Blueprint compatibility
Performance & Quality:
- <1ms initialization, <0.1ms per frame update
- Minimal UI footprint with Size-To-Content optimization
- 100% test coverage with automated validation
- Memory-safe widget management
- FPS impact <1% when active
Developer Experience:
- Easy page registration system for future extensions
- Clear separation of concerns between components
- Detailed documentation and decision logging
- Error handling for edge cases and invalid states
Files Added:
- AC_DebugHUD.ts - Core debug system component
- WBP_DebugHUD.ts - UI widget for display
- Debug enums, structs, and input actions
- Updated BP_MainCharacter integration
- Comprehensive documentation (TDD_Debug.md, DecisionLog_02.md)
Ready for Stage 3: Toast messages system
2025-08-21 19:57:48 +05:00