- Add BP_CameraZone actor for trigger-based camera transitions
* Constructor accepts TengriCameraConfig parameter
* OnBeginOverlap: Apply zone's camera config to character
* OnEndOverlap: Restore character's default camera config
- Designed for level design workflow
* Place zones in world with BoxCollision volumes
* Assign different configs per zone (e.g. combat, puzzle, cinematic)
* Automatic smooth transitions via CameraManager interpolation
Example use cases:
- Combat arena: Switch to over-the-shoulder view on entry
- Puzzle room: Switch to side-scroller/fixed angle view
- Cinematic area: Apply custom camera settings for dramatic effect
Enables seamless camera behavior changes without code modifications.