Character (C++):
- Add camera components to character (SpringArm, Camera, CameraManager)
* Initialize camera manager in BeginPlay with component references
* SpringArm attached to capsule with 60cm vertical offset
* Camera attached to SpringArm socket
- Add AimingCameraConfig for over-the-shoulder aiming view
* Switch to aiming config when RMB/L2 pressed
* Return to default config when aim button released
- Improve OnThrowInput code clarity
* Simplify controller validation flow
* Clean up trajectory calculation comments
- Add forward declarations for camera classes
- Update class documentation to mention camera integration
Blueprint:
- Remove legacy camera component (AC_Camera)
* Camera rotation now handled by C++ TengriCameraComponent
* SpringArm interpolation managed by camera config system
- Update look input to use native controller input
* AddControllerYawInput/PitchInput for FreeLook mode
* Skip input in side-scroller mode (camera is fixed)
- Remove camera-related variables (moved to C++ config)
- Simplify EventTick (camera logic now in C++ component)
- Pass DA_CameraAiming config to character constructor
Camera now seamlessly transitions between default and aiming modes,
working in tandem with strafe movement for precise targeting.