Commit Graph

2 Commits (fb4a03e71787e2317b37e837de6e44b719350988)

Author SHA1 Message Date
Nikolay Petrov 98a7722a91 feat(camera): add camera zone volume for dynamic config switching
- Add BP_CameraZone actor for trigger-based camera transitions
  * Constructor accepts TengriCameraConfig parameter
  * OnBeginOverlap: Apply zone's camera config to character
  * OnEndOverlap: Restore character's default camera config
- Designed for level design workflow
  * Place zones in world with BoxCollision volumes
  * Assign different configs per zone (e.g. combat, puzzle, cinematic)
  * Automatic smooth transitions via CameraManager interpolation

Example use cases:
- Combat arena: Switch to over-the-shoulder view on entry
- Puzzle room: Switch to side-scroller/fixed angle view
- Cinematic area: Apply custom camera settings for dramatic effect

Enables seamless camera behavior changes without code modifications.
2026-01-07 01:03:03 +05:00
Nikolay Petrov 74996e5e4b feat(camera): add dynamic camera system with multiple behavior modes
- Add TengriCameraConfig data asset for camera parameter configuration
  * Support FreeLook (3D) and SideScroller (2.5D) behavior modes
  * Configurable dead zone system for 2.5D gameplay
  * Smooth transition parameters between configs
  * Camera lag settings for cinematic feel
- Add TengriCameraComponent for runtime camera management
  * Post-physics tick to prevent visual jitter with interpolation
  * Dead zone logic: camera only moves when player exits bounds
  * Smooth config transitions using interpolation
  * Debug visualization for dead zone boundaries
- Use interpolated render position from movement component
- Support dynamic config switching via Blueprint (e.g. camera volumes)

Camera system designed for seamless transitions between 3D exploration
and 2.5D platforming sections with configurable dead zones.
2026-01-07 00:33:52 +05:00