tengri/Source/TengriPlatformer
Nikolay Petrov 14d3696805 feat(movement): improve air control and ground snapping behavior
- Add directional air control modifier to prevent instant braking mid-air
  * Reduce control effectiveness by 50% when reversing direction (Dot < 0)
  * Allows side-to-side adjustments while maintaining forward momentum
- Remove input requirement for velocity projection on ground snap
  * Project velocity onto slope even without player input
  * Preserves momentum when landing on slopes
- Add KINDA_SMALL_NUMBER checks to prevent division by zero
- Add GetRenderLocation() Blueprint accessor for VFX positioning
- Clean up comments: translate Russian text to English

This makes air movement feel more realistic (less like flying) while
improving slope handling consistency.
2026-01-06 21:42:31 +05:00
..
Character feat(interaction): implement pickup, aim and throw mechanics 2025-12-27 21:55:31 +05:00
Movement feat(movement): improve air control and ground snapping behavior 2026-01-06 21:42:31 +05:00
World feat(interaction): implement pickup, aim and throw mechanics 2025-12-27 21:55:31 +05:00
TengriPlatformer.Build.cs feat(interaction): implement pickup, aim and throw mechanics 2025-12-27 21:55:31 +05:00
TengriPlatformer.cpp feat(movement): implement jump system and air physics (Phases 13-14) 2025-12-26 01:45:13 +05:00
TengriPlatformer.h feat(movement): implement jump system and air physics (Phases 13-14) 2025-12-26 01:45:13 +05:00