tengri/Content
Nikolay Petrov 74996e5e4b feat(camera): add dynamic camera system with multiple behavior modes
- Add TengriCameraConfig data asset for camera parameter configuration
  * Support FreeLook (3D) and SideScroller (2.5D) behavior modes
  * Configurable dead zone system for 2.5D gameplay
  * Smooth transition parameters between configs
  * Camera lag settings for cinematic feel
- Add TengriCameraComponent for runtime camera management
  * Post-physics tick to prevent visual jitter with interpolation
  * Dead zone logic: camera only moves when player exits bounds
  * Smooth config transitions using interpolation
  * Debug visualization for dead zone boundaries
- Use interpolated render position from movement component
- Support dynamic config switching via Blueprint (e.g. camera volumes)

Camera system designed for seamless transitions between 3D exploration
and 2.5D platforming sections with configurable dead zones.
2026-01-07 00:33:52 +05:00
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BasicShapes feat(interaction): implement pickup, aim and throw mechanics 2025-12-27 21:55:31 +05:00
Blueprints feat(interaction): implement pickup, aim and throw mechanics 2025-12-27 21:55:31 +05:00
Camera feat(camera): add dynamic camera system with multiple behavior modes 2026-01-07 00:33:52 +05:00
Debug rewrite movement to c++ 2025-12-24 19:34:13 +05:00
Input feat(interaction): implement pickup, aim and throw mechanics 2025-12-27 21:55:31 +05:00
LevelPrototyping [code] Stage 1 Complete: Surface Classification System 2025-08-18 00:31:09 +05:00
Levels feat(interaction): implement pickup, aim and throw mechanics 2025-12-27 21:55:31 +05:00
Movement feat(movement): implement jump system and air physics (Phases 13-14) 2025-12-26 01:45:13 +05:00
StarterContent add starter content 2026-01-06 11:08:20 +05:00
Toasts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
UE feat(interaction): implement pickup, aim and throw mechanics 2025-12-27 21:55:31 +05:00
UI feat(interaction): implement pickup, aim and throw mechanics 2025-12-27 21:55:31 +05:00