tengri/Content/Camera
Nikolay Petrov 74996e5e4b feat(camera): add dynamic camera system with multiple behavior modes
- Add TengriCameraConfig data asset for camera parameter configuration
  * Support FreeLook (3D) and SideScroller (2.5D) behavior modes
  * Configurable dead zone system for 2.5D gameplay
  * Smooth transition parameters between configs
  * Camera lag settings for cinematic feel
- Add TengriCameraComponent for runtime camera management
  * Post-physics tick to prevent visual jitter with interpolation
  * Dead zone logic: camera only moves when player exits bounds
  * Smooth config transitions using interpolation
  * Debug visualization for dead zone boundaries
- Use interpolated render position from movement component
- Support dynamic config switching via Blueprint (e.g. camera volumes)

Camera system designed for seamless transitions between 3D exploration
and 2.5D platforming sections with configurable dead zones.
2026-01-07 00:33:52 +05:00
..
AC_Camera.ts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
AC_Camera.uasset rewrite movement to c++ 2025-12-24 19:34:13 +05:00
DA_CameraAiming.ts feat(camera): add dynamic camera system with multiple behavior modes 2026-01-07 00:33:52 +05:00
DA_CameraAiming.uasset feat(camera): add dynamic camera system with multiple behavior modes 2026-01-07 00:33:52 +05:00
DA_CameraDefault.ts feat(camera): add dynamic camera system with multiple behavior modes 2026-01-07 00:33:52 +05:00
DA_CameraDefault.uasset feat(camera): add dynamic camera system with multiple behavior modes 2026-01-07 00:33:52 +05:00
DA_CameraScroller.ts feat(camera): add dynamic camera system with multiple behavior modes 2026-01-07 00:33:52 +05:00
DA_CameraSideScroller.uasset feat(camera): add dynamic camera system with multiple behavior modes 2026-01-07 00:33:52 +05:00