- Add directional air control modifier to prevent instant braking mid-air * Reduce control effectiveness by 50% when reversing direction (Dot < 0) * Allows side-to-side adjustments while maintaining forward momentum - Remove input requirement for velocity projection on ground snap * Project velocity onto slope even without player input * Preserves momentum when landing on slopes - Add KINDA_SMALL_NUMBER checks to prevent division by zero - Add GetRenderLocation() Blueprint accessor for VFX positioning - Clean up comments: translate Russian text to English This makes air movement feel more realistic (less like flying) while improving slope handling consistency. |
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| .. | ||
| Collision | ||
| Core | ||
| TengriMovementComponent.cpp | ||
| TengriMovementComponent.h | ||
| TengriMovementComponent.ts | ||