tengri/Source/TengriPlatformer
Nikolay Petrov 98a7722a91 feat(camera): add camera zone volume for dynamic config switching
- Add BP_CameraZone actor for trigger-based camera transitions
  * Constructor accepts TengriCameraConfig parameter
  * OnBeginOverlap: Apply zone's camera config to character
  * OnEndOverlap: Restore character's default camera config
- Designed for level design workflow
  * Place zones in world with BoxCollision volumes
  * Assign different configs per zone (e.g. combat, puzzle, cinematic)
  * Automatic smooth transitions via CameraManager interpolation

Example use cases:
- Combat arena: Switch to over-the-shoulder view on entry
- Puzzle room: Switch to side-scroller/fixed angle view
- Cinematic area: Apply custom camera settings for dramatic effect

Enables seamless camera behavior changes without code modifications.
2026-01-07 01:03:03 +05:00
..
Camera feat(camera): add camera zone volume for dynamic config switching 2026-01-07 01:03:03 +05:00
Character feat(character): integrate camera system with aiming mode 2026-01-07 00:38:43 +05:00
Movement rework TengriMovementConfig 2026-01-07 00:52:30 +05:00
World feat(interaction): implement pickup, aim and throw mechanics 2025-12-27 21:55:31 +05:00
TengriPlatformer.Build.cs feat(interaction): implement pickup, aim and throw mechanics 2025-12-27 21:55:31 +05:00
TengriPlatformer.cpp feat(movement): implement jump system and air physics (Phases 13-14) 2025-12-26 01:45:13 +05:00
TengriPlatformer.h feat(movement): implement jump system and air physics (Phases 13-14) 2025-12-26 01:45:13 +05:00