- Add TengriCameraConfig data asset for camera parameter configuration * Support FreeLook (3D) and SideScroller (2.5D) behavior modes * Configurable dead zone system for 2.5D gameplay * Smooth transition parameters between configs * Camera lag settings for cinematic feel - Add TengriCameraComponent for runtime camera management * Post-physics tick to prevent visual jitter with interpolation * Dead zone logic: camera only moves when player exits bounds * Smooth config transitions using interpolation * Debug visualization for dead zone boundaries - Use interpolated render position from movement component - Support dynamic config switching via Blueprint (e.g. camera volumes) Camera system designed for seamless transitions between 3D exploration and 2.5D platforming sections with configurable dead zones. |
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| .. | ||
| TengriCameraConfig.cpp | ||
| TengriCameraConfig.h | ||
| TengriCameraConfig.ts | ||