- Remove bShowDebug parameter from PerformSweep and ResolveMovement - Fix wall slide calculation to distinguish jumping from grounded movement * Allow upward wall slide during jumps (RemainingDelta.Z > 0) * Force horizontal movement only when grounded (RemainingDelta.Z <= 0) - Add RemainingDelta scaling by Hit.Time for accurate collision response - Clean up comments: remove Russian text, reduce verbosity |
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| .. | ||
| TengriCollisionResolver.cpp | ||
| TengriCollisionResolver.h | ||
| TengriSweepResult.h | ||