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Nikolay Petrov abe8f565b6 refactor(collision): improve wall slide behavior for jumping vs grounded movement
- Remove bShowDebug parameter from PerformSweep and ResolveMovement
- Fix wall slide calculation to distinguish jumping from grounded movement
  * Allow upward wall slide during jumps (RemainingDelta.Z > 0)
  * Force horizontal movement only when grounded (RemainingDelta.Z <= 0)
- Add RemainingDelta scaling by Hit.Time for accurate collision response
- Clean up comments: remove Russian text, reduce verbosity
2026-01-06 21:33:10 +05:00
Config rewrite movement to c++ 2025-12-24 19:34:13 +05:00
Content add starter content 2026-01-06 11:08:20 +05:00
Documentation feat(movement): implement jump system and air physics (Phases 13-14) 2025-12-26 01:45:13 +05:00
Source refactor(collision): improve wall slide behavior for jumping vs grounded movement 2026-01-06 21:33:10 +05:00
.eslintignore [code] ignore md in eslint 2025-10-03 02:56:37 +05:00
.eslintrc.js rewrite movement to c++ 2025-12-24 19:34:13 +05:00
.gitattributes [code] Stage 1 Complete: Surface Classification System 2025-08-18 00:31:09 +05:00
.gitignore [code] Update docs 2025-09-02 22:33:56 +05:00
.prettierignore [code] Add ts instruments & refactor all code 2025-09-02 22:33:33 +05:00
.prettierrc.js [code] Add ts instruments & refactor all code 2025-09-02 22:33:33 +05:00
TengriPlatformer.uproject rewrite movement to c++ 2025-12-24 19:34:13 +05:00
package-lock.json [code] Add ts instruments & refactor all code 2025-09-02 22:33:33 +05:00
package.json rewrite movement to c++ 2025-12-24 19:34:13 +05:00
tsconfig.json rewrite movement to c++ 2025-12-24 19:34:13 +05:00