- Remove bShowDebug parameter from PerformSweep and ResolveMovement
- Fix wall slide calculation to distinguish jumping from grounded movement
* Allow upward wall slide during jumps (RemainingDelta.Z > 0)
* Force horizontal movement only when grounded (RemainingDelta.Z <= 0)
- Add RemainingDelta scaling by Hit.Time for accurate collision response
- Clean up comments: remove Russian text, reduce verbosity