tengri/Source
Nikolay Petrov abe8f565b6 refactor(collision): improve wall slide behavior for jumping vs grounded movement
- Remove bShowDebug parameter from PerformSweep and ResolveMovement
- Fix wall slide calculation to distinguish jumping from grounded movement
  * Allow upward wall slide during jumps (RemainingDelta.Z > 0)
  * Force horizontal movement only when grounded (RemainingDelta.Z <= 0)
- Add RemainingDelta scaling by Hit.Time for accurate collision response
- Clean up comments: remove Russian text, reduce verbosity
2026-01-06 21:33:10 +05:00
..
TengriPlatformer refactor(collision): improve wall slide behavior for jumping vs grounded movement 2026-01-06 21:33:10 +05:00
TengriPlatformer.Target.cs rewrite movement to c++ 2025-12-24 19:34:13 +05:00
TengriPlatformerEditor.Target.cs rewrite movement to c++ 2025-12-24 19:34:13 +05:00