tengri/Source/TengriPlatformer
Nikolay Petrov abe8f565b6 refactor(collision): improve wall slide behavior for jumping vs grounded movement
- Remove bShowDebug parameter from PerformSweep and ResolveMovement
- Fix wall slide calculation to distinguish jumping from grounded movement
  * Allow upward wall slide during jumps (RemainingDelta.Z > 0)
  * Force horizontal movement only when grounded (RemainingDelta.Z <= 0)
- Add RemainingDelta scaling by Hit.Time for accurate collision response
- Clean up comments: remove Russian text, reduce verbosity
2026-01-06 21:33:10 +05:00
..
Character feat(interaction): implement pickup, aim and throw mechanics 2025-12-27 21:55:31 +05:00
Movement refactor(collision): improve wall slide behavior for jumping vs grounded movement 2026-01-06 21:33:10 +05:00
World feat(interaction): implement pickup, aim and throw mechanics 2025-12-27 21:55:31 +05:00
TengriPlatformer.Build.cs feat(interaction): implement pickup, aim and throw mechanics 2025-12-27 21:55:31 +05:00
TengriPlatformer.cpp feat(movement): implement jump system and air physics (Phases 13-14) 2025-12-26 01:45:13 +05:00
TengriPlatformer.h feat(movement): implement jump system and air physics (Phases 13-14) 2025-12-26 01:45:13 +05:00