- Add BP_CameraZone actor for trigger-based camera transitions * Constructor accepts TengriCameraConfig parameter * OnBeginOverlap: Apply zone's camera config to character * OnEndOverlap: Restore character's default camera config - Designed for level design workflow * Place zones in world with BoxCollision volumes * Assign different configs per zone (e.g. combat, puzzle, cinematic) * Automatic smooth transitions via CameraManager interpolation Example use cases: - Combat arena: Switch to over-the-shoulder view on entry - Puzzle room: Switch to side-scroller/fixed angle view - Cinematic area: Apply custom camera settings for dramatic effect Enables seamless camera behavior changes without code modifications. |
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| .. | ||
| BP_CameraZone.ts | ||
| BP_CameraZone.uasset | ||
| DA_CameraAiming.ts | ||
| DA_CameraAiming.uasset | ||
| DA_CameraDefault.ts | ||
| DA_CameraDefault.uasset | ||
| DA_CameraScroller.ts | ||
| DA_CameraSideScroller.uasset | ||