tengri/Content
Nikolay Petrov 98a7722a91 feat(camera): add camera zone volume for dynamic config switching
- Add BP_CameraZone actor for trigger-based camera transitions
  * Constructor accepts TengriCameraConfig parameter
  * OnBeginOverlap: Apply zone's camera config to character
  * OnEndOverlap: Restore character's default camera config
- Designed for level design workflow
  * Place zones in world with BoxCollision volumes
  * Assign different configs per zone (e.g. combat, puzzle, cinematic)
  * Automatic smooth transitions via CameraManager interpolation

Example use cases:
- Combat arena: Switch to over-the-shoulder view on entry
- Puzzle room: Switch to side-scroller/fixed angle view
- Cinematic area: Apply custom camera settings for dramatic effect

Enables seamless camera behavior changes without code modifications.
2026-01-07 01:03:03 +05:00
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BasicShapes feat(interaction): implement pickup, aim and throw mechanics 2025-12-27 21:55:31 +05:00
Blueprints feat(character): integrate camera system with aiming mode 2026-01-07 00:38:43 +05:00
Camera feat(camera): add camera zone volume for dynamic config switching 2026-01-07 01:03:03 +05:00
Debug rewrite movement to c++ 2025-12-24 19:34:13 +05:00
Input feat(interaction): implement pickup, aim and throw mechanics 2025-12-27 21:55:31 +05:00
LevelPrototyping [code] Stage 1 Complete: Surface Classification System 2025-08-18 00:31:09 +05:00
Levels feat(camera): add camera zone volume for dynamic config switching 2026-01-07 01:03:03 +05:00
Movement rework TengriMovementConfig 2026-01-07 00:52:30 +05:00
StarterContent add starter content 2026-01-06 11:08:20 +05:00
Toasts rewrite movement to c++ 2025-12-24 19:34:13 +05:00
UE feat(character): integrate camera system with aiming mode 2026-01-07 00:38:43 +05:00
UI feat(interaction): implement pickup, aim and throw mechanics 2025-12-27 21:55:31 +05:00